
Hardsurf Logo
Hardsurface version of the JC logo. Created with Blender, HardOps, and Substance Painter
Hardsurface version of the JC logo. Created with Blender, HardOps, and Substance Painter
2nd entry for the Titanfall 2 Fan-Made Banner Contest
1st entry for the Titanfall 2 Fan-Made Banner Contest
Throwing star model stuck onto an odd rock.
Original cover art for Cosmosis's first mix Electric Hold.
Halloween-themed model of the single-player ticks from Titanfall 2. Inspired by /u/KindaGoodPainter's concept art.
Triple-shot hardsurface pistol model. Created, as always, with HardOps.
Convertible drone model created while learning to use MasterXeon1001's hardsurface modelling suite HardOps.
Convertible drone model created while learning to use MasterXeon1001's hardsurface modelling suite HardOps.
Cube/Box model created while learning to use MasterXeon1001's hardsurface modelling suite HardOps.
A hardsurface-style ocular module inspired by the art of Titanfall 2. Created while learning to use MasterXeon1001's hardsurface modelling suite HardOps.
Ball/Orb/Probe model created while learning to use MasterXeon1001's hardsurface modelling suite HardOps.
My own rendition of the cover art for TheFatRat's single Infinite Power. Listen here.
A simple model of a pokéball in it's closed state.
A simple model of a pokéball in it's open state.
Experimenting with curve modifiers and mixing shaders.
Fan-art of Candyman, my favourite character from Team Reptile's Lethal League.
3D Recreation of a set of longboard wheels. Inspired by the Cloud Ride Slide series.
The logo for Yaya Mosaics, originally created in blender using unlit shaders to produce that 2D look.
My own rendition of the cover art for Loosid's single "Talisman". Check out the other variants made along the creation process.
A 3D sculp based on one of ThePsychoticArtist's drawings
A 3D recreation of Suburbbum's RevBlade 2D concept art. Materials and textures are a work in progress
Muzzy's head with a hole ripped into the side
A 3D sculp of Sans from the game Undertale. Watch the timelapse here
A curve created with the mathematical equation y = 2 sin x.
Kit of 9 pens. Model available for purchase on Turbo Squid.
Close-up of pen tips. Model available for purchase on Turbo Squid.
An abstract landscape.
A Word Cube of a friend's name.
A beer pint.
An axe model using my scratched metal material.
A Cycles render of the Blender viewport, created in Blender.
A low poly character made for Menovo.
A model based from Nathan Felix's Head Mesh model, uploaded to Blendswap.
My first render made using advanced shader techniques, and my proudest model thus far.
A pair of gears, using an emission shader and some DOF.
A model using advanced refraction shaders, and some post processing.
Some metal shaders applied to curvy objects.
A model made entirely from Petirep's illustration of monstercat.
A 3D Model of Muzzy's logo.
A simple render showcasing the glass shader, and the Curve modifier.
A rock fracturing a sphere. Using basic emission shaders and post processing.
An RPG powered by color, and creativity.
An old animated sprite of an asteroid, for Project S.
A goop factory producing some goop.
The Predict Bot. Based on Petirep's design
A loading animation of an isometric rainbow cube.
A demo of Blender's motion tracking feature.
The animated logo for my school's newspaper, The Epigram.
An animation of Gio Networks's Logo.
Another animation of Gio Networks's Logo.