Titanfall 2 Banner (2nd contest entry)
2nd entry for the Titanfall 2 Fan-Made Banner Contest
Titanfall 2 Banner (1st contest entry)
1st entry for the Titanfall 2 Fan-Made Banner Contest
▨ Pilot Helmet
Throwing star model stuck onto an odd rock.
Cosmosis Mix Cover Art
Halloween-themed model of the single-player ticks from Titanfall 2. Inspired by /u/KindaGoodPainter's concept art.
▨ Halloween Tick
▶ Triple Threat
Triple Threat - Clay Render
Triple-shot hardsurface pistol model. Created, as always, with HardOps.
▨ Triple Threat
HardSurface Studies 04 - [WIP] Drone
HardSurface Studies 04 - [WIP] Drone (Deployed)
HardSurface Studies 03 - Box
HardSurface Studies 02 - Titan Ocular Module
HardSurface Studies 01 - Orb
▶ Cloudy Ball
A simple model of a pokéball in it's closed state.
A simple model of a pokéball in it's open state.
Experimenting with curve modifiers and mixing shaders.
Lethal League - Candyman
3D Recreation of a set of longboard wheels. Inspired by the Cloud Ride Slide series.
Yaya Mosaics Logo
The logo for Yaya Mosaics, originally created in blender using unlit shaders to produce that 2D look.
My own rendition of the cover art for Loosid's single "Talisman". Check out the other variants made along the creation process.
A 3D sculp based on one of ThePsychoticArtist's drawings
RevBlade - Clay Render
Muzzy - Worn Out
Muzzy's head with a hole ripped into the side
A 3D sculp of Sans from the game Undertale. Watch the timelapse here
A curve created with the mathematical equation y = 2 sin x.
Kit of 9 pens. Model available for purchase on Turbo Squid.
Close-up of pen tips. Model available for purchase on Turbo Squid.
An abstract landscape.
A Word Cube of a friend's name.
A beer pint.
An axe model using my scratched metal material.
A Cycles render of the Blender viewport, created in Blender.
A low poly character made for Menovo.
My first render made using advanced shader techniques, and my proudest model thus far.
A pair of gears, using an emission shader and some DOF.
A model using advanced refraction shaders, and some post processing.
Some metal shaders applied to curvy objects.
A model made entirely from Petirep's illustration of monstercat.
A 3D Model of Muzzy's logo.
A simple render showcasing the glass shader, and the Curve modifier.
A rock fracturing a sphere. Using basic emission shaders and post processing.
An RPG powered by color, and creativity.
An old animated sprite of an asteroid, for Project S.
A goop factory producing some goop.
▶ Predict Bot
The Predict Bot. Based on Petirep's design
▶ Rainbow Cube
A loading animation of an isometric rainbow cube.
▶ Camera Tracking
A demo of Blender's motion tracking feature.
▶ The Epigram
The animated logo for my school's newspaper, The Epigram.
▶ Gio Networks (Switch Edition)
An animation of Gio Networks's Logo.
▶ Gio Networks (Rings Edition)
Another animation of Gio Networks's Logo.